The persistence system exposes a set of server and client events to hook into key lifecycle moments (load, save, spawn, etc.).
All event names are defined in shared/events.lua and are mirrored between server and client.
Overview
Each logical event has:
- a server-side name:
ts-persistence:server:<...>
- a client-side name:
ts-persistence:client:<...>
You can enable and listen to only the events you need in your own scripts.
onPersistenceLoad
Triggered when ts-persistence finishes loading its data and is ready.
- Server event:
ts-persistence:server:load
- Client event:
ts-persistence:client:load
Example (server)
onVehicleCreated
Triggered when a new vehicle is registered in the persistence system (temporary or permanent).
- Server event:
ts-persistence:server:vehicle:created
- Client event:
ts-persistence:client:vehicle:created
Payload:
Example (server)
onVehicleUpdated
Triggered whenever a vehicle’s persisted data is updated (position, props, damage, etc.).
- Server event:
ts-persistence:server:vehicle:updated
- Client event:
ts-persistence:client:vehicle:updated
Payload:
Same structure as onVehicleCreated.
onVehicleForgot
Triggered when a vehicle is forgotten from persistence (removed from cache and optionally from the database).
- Server event:
ts-persistence:server:vehicle:forgot
- Client event:
ts-persistence:client:vehicle:forgot
Payload:
onVehicleSpawned
Triggered when a persisted vehicle is spawned on the server.
- Server event:
ts-persistence:server:vehicle:spawned
- Client event:
ts-persistence:client:vehicle:spawned
Payload:
onVehiclesUnloaded
Triggered when all vehicles are unloaded from the world (for example during a /persistence reload).
- Server event:
ts-persistence:server:vehicles:unloaded
- Client event:
ts-persistence:client:vehicles:unloaded
Payload:
onPersistenceSave
Triggered when persistence data is saved (e.g. after an autosave tick).
- Server event:
ts-persistence:server:persistence:saved
- Client event:
ts-persistence:client:persistence:saved
You can use this event to plug in logging, metrics, or any additional housekeeping work. Last modified on March 11, 2026